Other than that, I’m happy to report that Job Simulator is a nausea-free experience. Sometimes the PlayStation Camera would lose track of Move controllers or the VR headset, causing the game to lurch in an odd direction, creating a jarring and unnatural motion that made my head swim for a second. The only technical hitch I had revolved around grabbing things from the ground. Welcome to Grifty Lube – you will be screwed. It feels a little like home for an asshole like me. I like the kind of place that advertises its “Refund-Free” status right on the wall. Here I’m expected to be an asshole, driving up labor costs by the second, jamming bananas in tailpipes to ensure repeat business, putting wooden tires on cars, and generally treating the customers like the trash they are. The last scenario, and easily my favorite, has the human doing menial tasks as a mechanic at the Grifty Lube. There’s even a bit of a dustup in the store, an investigation, and some Inception-level remote control tidy-bot inside of this virtual world. You can also follow the instructions and move the story forward, if that’s your thing. Making hot dogs, putting Pepto in customer slushies, stealing (and sometimes selling) lotto tickets, and launching fireworks indoors (I guess I’m the store clerk asshole too) are things you can do here. The third scenario casts you as a store clerk at the Slush-E Mart, a convenience store. Over the course of 30 or 40 minutes, you’ll complete the mundane tasks your robot overlords specify and move onto the second of the four scenarios. Ticking the balls of the Newton Cradle, shooting staples at your coworkers, photocopying everything (including food), and throwing anything you can wrap your meatbag hands around never gets old. Typing on your PC, answering the phone, making copies, and loading DVDs into your PC are all very intuitive, using natural motion and requiring no real instructions. Dropped in your cube, you can simply play with all of the goodies at your desk, but turning around provides a large board that gives you an idea of what to do next. Job Simulator, at its core, is a sandbox. As if the game was taking a few jabs at my job output, it said “GET TO WORK”. (I guess I’m the office asshole.) Just then, my next assignment arrived. Topping it off with a few too many donuts, I tossed my coffee cup across the room, along with the sugar container, creamer, and my previous job assignment ticket. Grabbing my coffee mug, I used my personal coffee maker and added a diabetes-inducing level of creamer and sugar. My first job assignment was predictably entitled “GET TO WORK!”, but to even begin to be productive I’d need coffee. Using a pair of PlayStation Move controllers, I proceeded to explore my tiny 6 feet by 6 feet depressing digs, but just then my overly-chipper boss arrived with work for me to do. Contemplations of a Terminator-esque uprising aside, your role begins as that of a clerical worker “jobbing” at a cubicle farm. You play a nondescript meatbag, a human who has taken on four jobs serving a cadre of friendly robots. Job Simulator is, in a way, exactly what it sounds like. You might imagine a game entitled Job Simulator would be exactly that. Many of the products that arrived on launch day were of the simulation variety, eschewing what one might classify as a game for a more pedestrian “experience” instead. There’s no doubt that the PlayStation 4’s PSVR system has had a pretty solid launch.
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